Marcd is a hyper-multi-disciplinary design studio based out of Columbus, Ohio creating interactice environments, products, and identities in both physical and digital space.
Marcd is a hyper-multi-disciplinary design studio based out of Columbus, Ohio creating interactice environments, products, and identities in both physical and digital space. The studio was founded on the idea that a tailored experience can be crafted by strategically integrating multiple design methods.
Interior + Spatial Design
Experience design, signage and wayfinding, temporary and permanent installations, environmental design, interior / exterior architectural design.
Digital + Interactive
Interactive applications, Unity game design, sound design, responsive desktop and mobile websites, e-commerce, and blogs. User experience consulting, email marketing, ongoing maintenance, Squarespace, Shopify, WordPress, and Cargo development.
Design and development of digital and physical products with the capability of creating in-house prototypes and rendered concepts.
Graphic + Identity
Brand identity design and development, packaging, logo design, creative direction, naming, illustrations, infographics, and animations. Brand collateral includes packaging, stationary, business cards, album/book covers, posters, and more.
marcd is a hyper-multidisciplinary design studio based out of Columbus, Ohio making things both digitally and physically. We work out of our apartment at an IKEA Linnmon desk. Marcd is two people. We don't have a studio but we can meet you anywhere or you can stop by if you'd like. We each have one phone, so you can call us too. We'd love to work together on whatever you're thinking about doing with your life.
The process of automating envelopes is a
familiar procedure for those who experiment
with production software. The ability to
premeditate the characteristics of a frequency
or effect has altered the state of musical
composition—relieving pressure to control
multiple variables at any given instant by
drawing them beforehand. The map that is
produced within each track can inform the listener on
what’s to come. This proposes an opportunity
to visually comprehend the complexities
of a composition. The maps begin to show
correlations; one increases exponentially as
another exhibits linear decay reaching their
extremes at the same instant. Thus, producing
a visual representation of sound and illustrates
technology’s intervention via premeditation.
For the producer this is relevant and familiar
data. For the audience it’s rarely recognized
or understood. By exposing the audience to
this type of automation, can the audience
understand composition through a new medium
and begin playing a part in experimental live
There are 7 seats. Each seat corresponds to a
note C, D, E, F, G, A, or B. The pressure of sitting
activates the corresponding note to begin a
quantized loop at the tempo set by the Tempo
Cylinder. The note continues to loop even after
getting up and is only turned off when pressure
is re-applied allowing one person to turn on
multiple notes at a time.
The pressure of sitting on the Sharp Bar turns
the notes sharp. When no one is on the Sharp
Bar, the notes returns to natural.
The tempo is set according to the speed at which
a foot taps the cylinder.
The force applied to the rope determines the
threshold of the compressor—the greater the
force applied, the lower the threshold. The
downbeat of the tempo acts as a sidechain
compressor to "choke" the overall audio output.
Each wall represents 1 of 3 effects. Sensors are
arranged in an array of 3 rows: top row = Setting 1,
middle row = Setting 2, and bottom row = Setting
3. The first column represents the beginning of
the loop. The last column represents the end of
the loop. Each loop is 30 seconds. Envelopes are
drawn by a hand being waved over 1 sensor of
each column. Only one sensor may be turned on
in each column. Sensors will override with the
most recent input.